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Sea Hag

Medium fey, Chaotic Evil

Armor Class 14

Hit Points 52 (7d8 + 21)

Speed 30 ft., swim 40 ft.

STR 16 (+3)
DEX 13 (+1)
CON 16 (+3)
INT 12 (+1)
WIS 12 (+1)
CHA 13 (+1)

Senses Darkvision 60 ft., passive Perception 11

Languages Common, Giant, Primordial (Aquan)

Challenge 2

Amphibious. The hag can breathe air and water.

Vile Appearance. wis DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. The target has the Frightened condition until the start of its next turn. The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw. m +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Death Glare (Recharge 5–6). wis DC 11, one Frightened creature the hag can see within 30 feet. If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Source

Monster Manual (2024), p. 271