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Sentinel Marshal

Small humanoid (human), Lawful Neutral

Armor Class 16

Hit Points 110 (20d8 + 20)

Speed 30 ft.

STR 18 (+4)
DEX 19 (+4)
CON 12 (+1)
INT 11 (+0)
WIS 15 (+2)
CHA 10 (+0)

Saving Throws DEX +7, CON +4

Skills Athletics +7, Insight +5, Perception +8

Senses passive Perception 18

Languages Common plus two other languages

Challenge 6

Actions

Multiattack. The marshal makes three attacks, using Longsword or Pistol in any combination.

Longsword. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.

Pistol. r +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Source

EFA, p. 83