Armor Class 16
Hit Points 110 (20d8 + 20)
Speed 30 ft.
Saving Throws DEX +7, CON +4
Skills Athletics +7, Insight +5, Perception +8
Senses passive Perception 18
Languages Common plus two other languages
Challenge 6
Multiattack. The marshal makes three attacks, using Longsword or Pistol in any combination.
Longsword. m +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.
Pistol. r +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
EFA, p. 83