DUMB DECISION TTRPG · Library

Sephek Kaltro

Medium undead, Neutral Evil

Armor Class 12

Hit Points 75 (10d8 + 30)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 11 (+0)
WIS 16 (+3)
CHA 18 (+4)

Skills Perception +5, Survival +5

Damage Immunities cold

Condition Immunities charmed, frightened

Senses passive Perception 15

Languages Common

Challenge 3

Cold Regeneration. If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. Sephek attacks twice with a weapon.

Ice Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.

Ice Dagger. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.

Source

IDRotF, p. 23