Armor Class 12
Hit Points 52 (7d10 + 14)
Speed 40 ft.
Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages —
Challenge 3
Keen Smell. The serpopard has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the serpopard moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the serpopard can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
PSA, p. 37