Armor Class 16 ({@item leather armor|PHB|leather}, {@item shield|PHB})
Hit Points 58 (9d8 + 18)
Speed 30 ft.
Saving Throws DEX +5, WIS +5
Skills Acrobatics +5, Perception +5, Survival +5
Senses passive Perception 15
Languages Common
Challenge 4
Pack Tactics. The hoplite has advantage on an attack roll against a creature if at least one of the hoplite's allies is within 5 feet of the hoplite and the ally isn't incapacitated.
Multiattack. The hoplite makes two scimitar attacks or two longbow attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 10 (3d6) poison damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6) poison damage.
Mythic Odysseys of Theros, p. 229