DUMB DECISION TTRPG · Library

Sewer King

Medium fiend, Lawful Evil

Armor Class 13 (natural armor)

Hit Points 52 (8d8 + 16)

Speed 40 ft.

STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 8 (-1)
WIS 12 (+1)
CHA 11 (+0)

Skills Perception +5, Stealth +3

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 15

Languages Infernal, telepathy 30 ft.

Challenge 2

Beast Speech. The sewer king can comprehend and verbally communicate with any Beast.

Actions

Rancid Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or have the poisoned condition until the start of the sewer king's next turn.

Summon Swarm (1/Day). The sewer king chitters and summons a swarm of rats to its aid. The swarm appears in an unoccupied space within 30 feet of the sewer king that the sewer king can see. It acts as the sewer king's ally, obeys the sewer king's commands, and takes its turn immediately after the sewer king's. The swarm remains until it dies, the sewer king dies, or until the sewer king dismisses it as an action.

Bonus Actions

Skitter. The sewer king moves up to its speed without provoking opportunity attacks.

Source

MCV4EC