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Shadar-kai Gloom Weaver

Medium humanoid (elf), Neutral Evil

Armor Class 14

Hit Points 104 (16d8 + 32)

Speed 30 ft.

STR 11 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 15 (+2)
WIS 12 (+1)
CHA 18 (+4)

Saving Throws DEX +8, CON +6

Damage Immunities necrotic

Condition Immunities charmed, exhaustion

Senses darkvision 60 ft., passive Perception 11

Languages Common, Elvish

Challenge 9

Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.

Shadow Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4) piercing damage plus 26 (4d12) necrotic damage. The spear magically returns to the shadar-kai's hand immediately after a ranged attack.

Reactions

Misty Escape (Recharge 6–6). When the shadar-kai takes damage, it turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 213