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Shadar-kai Shadow Dancer

Medium humanoid (elf), Any alignment

Armor Class 15 ({@item studded leather armor|PHB|studded leather})

Hit Points 71 (13d8 + 13)

Speed 30 ft.

STR 12 (+1)
DEX 16 (+3)
CON 13 (+1)
INT 11 (+0)
WIS 12 (+1)
CHA 12 (+1)

Saving Throws DEX +6, CHA +4

Skills Stealth +6

Damage Resistances necrotic

Condition Immunities charmed, exhaustion

Senses darkvision 60 ft., passive Perception 11

Languages Common, Elvish

Challenge 7

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use Shadow Jump after one of these attacks.

Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):

  • 1–2: Decay

    The target takes 22 (4d10) necrotic damage.
  • 3–4: Grapple

    The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadar-kai can't grapple another target.
  • 5–6: Topple

    The target is knocked prone.

Bonus Actions

Shadow Jump. The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 213