Armor Class 15 ({@item studded leather armor|PHB|studded leather})
Hit Points 71 (13d8 + 13)
Speed 30 ft.
Saving Throws DEX +6, CHA +4
Skills Stealth +6
Damage Resistances necrotic
Condition Immunities charmed, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 7
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.
Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a d6):
Shadow Jump. The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.
Mordenkainen Presents: Monsters of the Multiverse, p. 213