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Shadar-kai Soul Monger

Medium humanoid (elf), Neutral Evil

Armor Class 15 ({@item studded leather armor|PHB|studded leather})

Hit Points 136 (21d8 + 42)

Speed 30 ft.

STR 8 (-1)
DEX 17 (+3)
CON 14 (+2)
INT 19 (+4)
WIS 16 (+3)
CHA 13 (+1)

Saving Throws DEX +7, WIS +7, CHA +5

Skills Perception +7

Damage Immunities necrotic, psychic

Condition Immunities charmed, exhaustion, frightened

Senses darkvision 60 ft., passive Perception 17

Languages Common, Elvish

Challenge 11

Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can't put it to sleep.

Magic Resistance. The shadar-kai has advantage on saving throws against spells and other magical effects.

Soul Thirst. When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature's hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.

Weight of Ages. Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature's next turn.

Actions

Multiattack. The shadar-kai makes two Shadow Dagger attacks.

Shadow Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 19 (3d12) necrotic damage, and the target has disadvantage on saving throws until the end of the shadar-kai's next turn. The dagger magically returns to the shadar-kai's hand immediately after a ranged attack.

Wave of Weariness (Recharge 4–6). The shadar-kai emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes half as much damage and doesn't gain a level of exhaustion.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 214