Armor Class 14
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 30 ft.
Saving Throws DEX +5, CHA +4
Skills Stealth +7
Damage Resistances acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
Damage Immunities necrotic, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses Darkvision 120 ft., passive Perception 11
Languages Abyssal; telepathy 120 ft.
Challenge 4
Demonic Restoration. If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Incorporeal Movement. The demon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Light Sensitivity. While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Umbral Claw. m +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.
Shadow Stealth. While in Dim Light or Darkness, the demon takes the Hide action.
Monster Manual (2024), p. 273