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Shadow-Marked Agent

Medium humanoid (elf), Neutral

Armor Class 17

Hit Points 132 (24d8 + 24)

Speed 30 ft.

STR 12 (+1)
DEX 20 (+5)
CON 12 (+1)
INT 11 (+0)
WIS 16 (+3)
CHA 17 (+3)

Saving Throws DEX +8, WIS +6

Skills Perception +6, Performance +6, Sleight of hand +8, Stealth +11

Senses Darkvision 60 ft., passive Perception 16

Languages Common, Elvish, Thieves' cant

Challenge 7

Actions

Multiattack. The agent makes two Shadow Knife attacks.

Shadow Knife. m,r +8, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5) Piercing damage plus 14 (4d6) Necrotic damage, and the target's Speed is reduced by 10 feet until the end of its next turn.

Bonus Actions

Shadow Cloak. The agent has the Invisible condition until the start of its next turn. This invisibility ends early immediately after the agent makes an attack roll.

Source

EFA, p. 84