Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 40 ft.
Skills Stealth +6
Damage Resistances acid, cold, fire, lightning, thunder
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses Darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/2
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Draining Swipe. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Monster Manual (2024), p. 272