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Shadowghast

Medium undead, Chaotic Evil

Armor Class 15

Hit Points 49 (9d8 + 9)

Speed 35 ft.

STR 14 (+2)
DEX 20 (+5)
CON 12 (+1)
INT 12 (+1)
WIS 11 (+0)
CHA 8 (-1)

Skills Perception +3, Stealth +8

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages

Challenge 5

Stench. Any creature that starts its turn within 5 feet of the shadowghast must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.

Shadow Stealth. While in dim light or darkness, the shadowghast can take the Hide action as a bonus action.

Actions

Multiattack. The shadowghast makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) slashing damage plus 5 (1d10) necrotic damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Explorer's Guide to Wildemount, p. 299