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Sheldon the Blueberry Dragon

Large dragon, Neutral Good

Armor Class 16 (natural armor)

Hit Points 142 (15d10 + 60)

Speed 30 ft., fly 60 ft.

STR 19 (+4)
DEX 13 (+1)
CON 18 (+4)
INT 17 (+3)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws DEX +4, CON +7, INT +6

Skills Acrobatics +7, Athletics +7, Performance +6

Damage Resistances force, psychic

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 12

Languages Common, Draconic, telepathy 120 ft.

Challenge 7

Space Dweller. Sheldon can breathe normally in a vacuum.

Actions

Multiattack. Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.

Blueberry Fling. Ranged Weapon Attack: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry damage.

Jetstream Breath (Recharge 5–6). Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.

Bonus Actions

Wind Dash (2/Day). Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.

Source

MisMV1, p. 14