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Shoosuva

Large fiend (demon), Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 136 (16d10 + 48)

Speed 40 ft.

STR 18 (+4)
DEX 13 (+1)
CON 17 (+3)
INT 7 (-2)
WIS 14 (+2)
CHA 9 (-1)

Saving Throws DEX +4, CON +6, WIS +5

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Gnoll, telepathy 120 ft.

Challenge 8

Actions

Multiattack. The shoosuva makes one Bite attack and one Tail Stinger attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.

Tail Stinger. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 216