DUMB DECISION TTRPG · Library

Shoosuva

Large fiend (demon), Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 110 (13d10 + 39)

Speed 40 ft.

STR 18 (+4)
DEX 13 (+1)
CON 17 (+3)
INT 7 (-2)
WIS 14 (+2)
CHA 9 (-1)

Saving Throws DEX +4, CON +6, WIS +5

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Gnoll, telepathy 120 ft.

Challenge 8

Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The shoosuva makes two attacks: one with its bite and one with its tail stinger.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.

Tail Stinger. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Volo's Guide to Monsters, p. 137