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Sir Ursas

Medium humanoid (human), Lawful Evil

Armor Class 20 ({@item plate armor|phb}, {@item shield|phb})

Hit Points 112 (15d8 + 45)

Speed 30 ft.

STR 18 (+4)
DEX 15 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws STR +7, DEX +5, CON +6

Skills Athletics +10, Intimidation +5

Damage Resistances fire

Senses passive Perception 11

Languages Common, Infernal

Challenge 5

Special Equipment. Sir Ursas wears a ring of mind shielding and plate armor of fire resistance.

Brave. Sir Ursas has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Sir Ursas hits with it (included in his attack).

Actions

Multiattack. Sir Ursas makes three melee attacks or two ranged attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. Sir Ursas adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Source

IMR, p. 56