DUMB DECISION TTRPG · Library

Sire of Insanity

Huge fiend (demon), Chaotic Evil

Armor Class 17 (natural armor)

Hit Points 157 (15d12 + 60)

Speed 40 ft.

STR 23 (+6)
DEX 6 (-2)
CON 19 (+4)
INT 14 (+2)
WIS 19 (+4)
CHA 22 (+6)

Saving Throws CON +8, INT +6, WIS +8, CHA +10

Skills Deception +10, Intimidation +10

Damage Resistances cold, fire, lightning, [object Object]

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 14

Languages Abyssal, Common, telepathy 120 ft.

Challenge 12

Aura of Mind Erosion. Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage for 1 minute on Wisdom and Charisma checks and on Wisdom and Charisma saves. At the start of each of its turns, the sire can suppress this aura until the start of its next turn.

Magic Resistance. The sire has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The sire makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 25 (3d12 + 6) piercing damage plus 16 (3d10) psychic damage.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 9 (2d8) psychic damage.

Source

Guildmaster's Guide to Ravnica, p. 197