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Sirene

Medium fey, Chaotic Neutral

Armor Class 14

Hit Points 63 (14d8)

Speed 30 ft., swim 30 ft.

STR 12 (+1)
DEX 18 (+4)
CON 11 (+0)
INT 12 (+1)
WIS 10 (+0)
CHA 16 (+3)

Skills Performance +5, Persuasion +5, Stealth +6

Senses darkvision 60ft., passive Perception 10

Languages Common, Elvish, Sylvan

Challenge 3

Amphibious. The sirene can breathe air and water.

Magic Resistance. The sirene has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The sirene makes two Dagger attacks or two Shortbow attacks.

Dagger. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Sirene's Song (2/Day). The sirene casts suggestion with a range of 1 mile that affects all creatures of the sirene's choosing in range. Each target has disadvantage on the saving throw.

Source

MaBJoV, p. 147