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Skeemo Weirdbottle

Small humanoid (gnome), Lawful Evil

Armor Class 12

Hit Points 72 (16d6 + 16)

Speed 25 ft.

STR 9 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 17 (+3)
WIS 12 (+1)
CHA 15 (+2)

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6, Perception +4, Performance +5

Senses darkvision 60 ft., passive Perception 14

Languages Abyssal, Common, Gnomish, Undercommon

Challenge 6

Gnome Cunning. Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Source

WDH, p. 200