Armor Class 12
Hit Points 72 (16d6 + 16)
Speed 25 ft.
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6, Perception +4, Performance +5
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Gnomish, Undercommon
Challenge 6
Gnome Cunning. Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
WDH, p. 200