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Skeletal Alchemist

Medium undead, Lawful Evil

Armor Class 11

Hit Points 32 (5d8 + 10)

Speed 30 ft.

STR 9 (-1)
DEX 13 (+1)
CON 15 (+2)
INT 14 (+2)
WIS 10 (+0)
CHA 9 (-1)

Skills Arcana +4

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands all languages it knew in life but can't speak

Challenge 1/2

Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The skeletal alchemist makes two Lob Acid attacks.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.

Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.

Source

GoS, p. 253