Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft.
Skills Arcana +4
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can't speak
Challenge 1/2
Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.
Multiattack. The skeletal alchemist makes two Lob Acid attacks.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.
Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.
GoS, p. 253