DUMB DECISION TTRPG · Library

Skeletal Horror

Large undead, Neutral Evil

Armor Class 13

Hit Points 150 (20d10 + 40)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 15 (+2)
INT 6 (-2)
WIS 10 (+0)
CHA 5 (-3)

Skills Perception +3

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages

Challenge 6

Actions

Multiattack. The horror makes two attacks with its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.

Wave of Bones (Recharge 5–6). The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

Source

AitFR-DN, p. 13