Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
Saving Throws CON +2
Skills Stealth +8
Damage Immunities radiant
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 8
Languages understands Common but can't speak
Challenge 1/2
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Trackless. The skulk leaves no tracks to indicate where it has been or where it's headed.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.
Mordenkainen's Tome of Foes, p. 227