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Skum

Medium aberration, Lawful Evil

Armor Class 14 (natural armor)

Hit Points 93 (11d8 + 44)

Speed 20 ft., swim 40 ft.

STR 19 (+4)
DEX 11 (+0)
CON 18 (+4)
INT 7 (-2)
WIS 12 (+1)
CHA 9 (-1)

Skills Perception +4

Damage Resistances psychic

Senses darkvision 120 ft., passive Perception 14

Languages Common, Deep Speech, telepathy 60 ft.

Challenge 5

Abolethic Vassal. The skum is permanently charmed by its aboleth master.

Amphibious. The skum can breathe air and water.

Psychic Conditioning. The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.

Water Dependency. The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.

Actions

Multiattack. The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.

Trident. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Mind-Breaking Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.

Source

GoS, p. 254