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Skylla

Medium humanoid (human, warlock), Chaotic Evil

Armor Class 10

Hit Points 39 (6d8 + 12)

Speed 30 ft.

STR 9 (-1)
DEX 11 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 15 (+2)
CHA 17 (+3)

Saving Throws WIS +4, CHA +5

Skills Deception +5, Intimidation +5, Nature +3, Persuasion +5

Senses passive Perception 12

Languages Common, Elvish

Challenge 2

Special Equipment. Skylla carries an Eldritch Staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff is destroyed.

Actions

Multiattack. Skylla makes two Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.

Eldritch Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4 (1d8) lightning damage for each expended charge.

Reactions

Eldritch Escape. When Skylla takes damage, she can expend 3 charges of her eldritch staff to turn invisible and teleport, along with any equipment she's wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.

Source

WBtW, p. 220