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Space Hamster

Tiny monstrosity, Neutral Good

Armor Class 15

Hit Points 10 (4d4)

Speed 20 ft., burrow 5 ft.

STR 1 (-5)
DEX 20 (+5)
CON 10 (+0)
INT 6 (-2)
WIS 12 (+1)
CHA 6 (-2)

Skills Perception +3, Stealth +7

Senses passive Perception 13

Languages telepathy 5 ft.

Challenge 1/4

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Go for the Eyes (Recharge 5–6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster's next turn.

Bonus Actions

Escape. The hamster takes the Dash or Disengage action.

Source

BAM, p. 56