Armor Class 15
Hit Points 10 (4d4)
Speed 20 ft., burrow 5 ft.
Skills Perception +3, Stealth +7
Senses passive Perception 13
Languages telepathy 5 ft.
Challenge 1/4
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Go for the Eyes (Recharge 5–6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster's next turn.
Escape. The hamster takes the Dash or Disengage action.
BAM, p. 56