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Spectator

Medium aberration (beholder), Lawful Neutral

Armor Class 14

Hit Points 45 (7d8 + 14)

Speed 5 ft., fly 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 14 (+2)
CHA 11 (+0)

Skills Perception +6

Condition Immunities exhaustion, prone

Senses Darkvision 120 ft., passive Perception 16

Languages Deep Speech, Undercommon; telepathy 120 ft.

Challenge 3

Actions

Multiattack. The spectator uses Eye Rays twice.

Bite. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Eye Rays. The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn):

  • 1: Confusion Ray

    wis DC 12. 5 (2d4) Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn.
  • 2: Paralyzing Ray

    con DC 12. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
  • 3: Fear Ray

    wis DC 12. 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn.
  • 4: Wounding Ray

    con DC 12. 16 (3d10) Necrotic damage. Half damage.

Reactions

Spell Reflection. The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. ddex DC 12, one creature the spectator can see within 120 feet. 10 (3d6) Force damage.

Source

Monster Manual (2024), p. 289