DUMB DECISION TTRPG · Library

Sphinx of Wonder

Tiny celestial, Lawful Good

Armor Class 13

Hit Points 24 (7d4 + 7)

Speed 20 ft., fly 40 ft.

STR 6 (-2)
DEX 17 (+3)
CON 13 (+1)
INT 15 (+2)
WIS 12 (+1)
CHA 11 (+0)

Skills Arcana +4, Religion +4, Stealth +5

Damage Resistances necrotic, psychic, radiant

Senses Darkvision 60 ft., passive Perception 11

Languages Celestial, Common

Challenge 1

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. m +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). The sphinx or another creature within 30 feet makes an ability check or a saving throw. The sphinx adds 2 to the roll.

Source

Monster Manual (2024), p. 291