Armor Class 13
Hit Points 24 (7d4 + 7)
Speed 20 ft., fly 40 ft.
Skills Arcana +4, Religion +4, Stealth +5
Damage Resistances necrotic, psychic, radiant
Senses Darkvision 60 ft., passive Perception 11
Languages Celestial, Common
Challenge 1
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Rend. m +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Burst of Ingenuity (2/Day). The sphinx or another creature within 30 feet makes an ability check or a saving throw. The sphinx adds 2 to the roll.
Monster Manual (2024), p. 291