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Spined Devil

Small fiend (devil), Lawful Evil

Armor Class 13

Hit Points 45 (10d6 + 10)

Speed 20 ft., fly 40 ft.

STR 10 (+0)
DEX 15 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 14 (+2)
CHA 8 (-1)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses Darkvision 120 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 12

Languages Infernal; telepathy 120 ft.

Challenge 2

Flyby. The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.

Infernal Fork. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.

Tail Spine. r +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.

Source

Monster Manual (2024), p. 296