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Spirit Naga

Large monstrosity, Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 75 (10d10 + 20)

Speed 40 ft.

STR 18 (+4)
DEX 17 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws DEX +6, CON +5, WIS +5, CHA +6

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 8

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Source

Monster Manual (2014), p. 234