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Spirit Naga

Large fiend, Chaotic Evil

Armor Class 17

Hit Points 135 (18d10 + 36)

Speed 40 ft.

STR 18 (+4)
DEX 17 (+3)
CON 14 (+2)
INT 16 (+3)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws DEX +6, CON +5, WIS +5, CHA +6

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses Darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 8

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. m +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. r +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Source

Monster Manual (2024), p. 297