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Spy

Small humanoid, Neutral

Armor Class 12

Hit Points 27 (6d8)

Speed 30 ft., climb 30 ft.

STR 10 (+0)
DEX 15 (+2)
CON 10 (+0)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of hand +4, Stealth +6

Senses passive Perception 16

Languages Common plus one other language

Challenge 1

Actions

Shortsword. m +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. r +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Source

Monster Manual (2024), p. 295