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Star Lancer

Large celestial, Neutral

Armor Class 15 (natural armor)

Hit Points 60 (8d10 + 16)

Speed fly 50 ft.

STR 18 (+4)
DEX 15 (+2)
CON 15 (+2)
INT 10 (+0)
WIS 13 (+1)
CHA 8 (-1)

Saving Throws DEX +4, CON +4

Skills Perception +3, Stealth +4

Damage Resistances radiant

Senses passive Perception 13

Languages Celestial, telepathy 120 ft.

Challenge 2

Flyby. The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.

Invisibility Cloak (3/Day). The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.

Source

MCV1SC, p. 12