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Steam Mephit

Small elemental, Neutral Evil

Armor Class 10

Hit Points 17 (5d6)

Speed 30 ft., fly 30 ft.

STR 5 (-3)
DEX 11 (+0)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 12 (+1)

Skills Stealth +2

Damage Immunities fire, poison

Condition Immunities exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages Primordial (Aquan, Ignan)

Challenge 1/4

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. dex DC 10, each creature in a 5-foot Emanation originating from the mephit. 5 (2d4) Fire damage. Half damage.

Actions

Claw. m +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 5–6). con DC 10, each creature in a 15-foot Cone. 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Half damage only. Being underwater doesn't grant Resistance to this Fire damage.

Source

Monster Manual (2024), p. 208