DUMB DECISION TTRPG · Library

Steel Defender

Medium construct, Neutral

Armor Class undefined

Hit Points 5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Speed 40 ft.

STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 4 (-3)
WIS 10 (+0)
CHA 6 (-2)

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses Darkvision 60 ft., passive Perception 10

Languages understands the languages you know

Challenge

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend. m Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack. A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. The triggering creature makes the attack roll with Disadvantage.

Source

EFA, p. 19