DUMB DECISION TTRPG · Library

Steel Predator

Large construct, Lawful Neutral

Armor Class 20 (natural armor)

Hit Points 207 (18d10 + 108)

Speed 40 ft.

STR 24 (+7)
DEX 17 (+3)
CON 22 (+6)
INT 4 (-3)
WIS 14 (+2)
CHA 6 (-2)

Skills Perception +7, Stealth +8, Survival +7

Damage Resistances cold, lightning, necrotic, thunder

Damage Immunities poison, psychic, [object Object]

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Senses blindsight 30 ft., darkvision 60 ft., passive Perception 17

Languages understands Modron and the language of its owner but can't speak

Challenge 16

Magic Resistance. The steel predator has advantage on saving throws against spells and other magical effects.

Unusual Nature. The steel predator doesn't require air, food, drink, or sleep.

Actions

Multiattack. The steel predator makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) lightning damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) force damage.

Stunning Roar (Recharge 5–6). The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 33 (6d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and isn't stunned.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 232