DUMB DECISION TTRPG · Library

Stone Juggernaut

Large construct, Unaligned

Armor Class 15 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 50 ft.

STR 16 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 14 (+2)
WIS 14 (+2)
CHA 16 (+3)

Damage Immunities poison, [object Object]

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses blindsight 120 ft., passive Perception 10

Languages

Challenge 12

Devastating Roll. The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.

Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.

Siege Monster. The juggernaut deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Source

ToA, p. 231