DUMB DECISION TTRPG · Library

Strongheart

Medium humanoid (human, paladin), Lawful Good

Armor Class 20 ({@item plate armor|PHB}, {@item shield|PHB})

Hit Points 55 (10d8 + 10)

Speed 30 ft.

STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT 12 (+1)
WIS 13 (+1)
CHA 17 (+3)

Saving Throws WIS +3, CHA +5

Skills Insight +3, Persuasion +5

Condition Immunities frightened

Senses passive Perception 11

Languages Common, Dwarvish

Challenge 4

Special Equipment. Strongheart wields Steel, a sentient, lawful good longsword (see appendix A).

Actions

Multiattack. Strongheart makes three Steel attacks.

Steel. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage when used with two hands. Once on each of his turns, Strongheart can also cause the blade to gleam with holy light. If he does so, the target is blinded until the start of Strongheart's next turn.

Revivify (Recharges at the Next Dawn). While holding Steel, Strongheart casts revivify.

Reactions

Protect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him, Strongheart can use his reaction to impose disadvantage on the attack roll, provided he is carrying a shield.

Source

WBtW, p. 228