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Suldil Baldoriel

Medium humanoid (half-elf), Chaotic Good

Armor Class 12

Hit Points 137 (25d8 + 25)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 14 (+2)
CHA 20 (+5)

Saving Throws CON +5, CHA +9

Skills Arcana +9, Deception +9, Persuasion +9

Damage Resistances lightning

Senses passive Perception 12

Languages Celestial, Common, Draconic, Elvish

Challenge 10

Young Bronze Dragon. Suldil is accompanied by a young bronze dragon. The dragon allows Suldil to use him as a mount.

Actions

Bronze Bolt. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (3d10 + 5) lightning damage.

Explosion (1/Day). Suldil discharges a burst of energy in a 60-foot-radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on failed save, half as much damage on a successful save.

Bonus Actions

Mounted. If Suldil isn't mounted, she can use a bonus action to magically teleport onto her young bronze dragon mount, provided Suldil and the young bronze dragon are on the same plane of existence. When she teleports, Suldil appears astride the young bronze dragon along with any equipment she is wearing or carrying. While mounted and not incapacitated, Suldil can't be surprised, and both her and her mount gain advantage on Dexterity saving throws.

Source

MaBJoV, p. 66