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Sunder Shaman

Huge giant, Chaotic Neutral

Armor Class 20 (stone armor)

Hit Points 138 (12d12 + 60)

Speed 40 ft.

STR 23 (+6)
DEX 15 (+2)
CON 21 (+5)
INT 10 (+0)
WIS 12 (+1)
CHA 9 (-1)

Saving Throws DEX +6, CON +9, WIS +5

Skills Athletics +10, Perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Giant

Challenge 10

Reckless. At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Siege Monster. The giant deals double damage to objects and structures.

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 (4d8) damage if the giant has taken damage since its last turn.

Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Source

Guildmaster's Guide to Ravnica, p. 202