DUMB DECISION TTRPG · Library

Swarm of Sorrowfish

Medium aberration, Unaligned

Armor Class 14

Hit Points 104 (16d8 + 32)

Speed swim 30 ft.

STR 16 (+3)
DEX 19 (+4)
CON 14 (+2)
INT 1 (-5)
WIS 11 (+0)
CHA 3 (-4)

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities psychic

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages

Challenge 6

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening as narrow as 1 foot wide. The swarm can't regain hit points or gain temporary hit points.

Virulent Sorrow. Each time the swarm takes damage, any creature within 5 feet of it must make a DC 13 Wisdom saving throw. On a failed saving throw, the creature suffers the following effects until the end of its next turn: it has disadvantage on its attack rolls, it can't take reactions, and its speed is halved.

Water Breathing. The swarm can breathe only underwater.

Actions

Swarm of Bites. Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half its hit points or fewer.

Desolate Drain (Recharge 5–6). Each creature in the swarm's space must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature takes 24 (7d6) psychic damage and is stunned until the end of its next turn. The effect ends on a creature if the swarm moves out of the creature's space or if another creature within 5 feet of the swarm uses an action to make a DC 14 Strength check, pulling the affected creature out of the swarm on a successful check. On a successful saving throw, a creature takes half as much damage and suffers no other effects.

Source

CRCotN, p. 210