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Swashbuckler

Medium humanoid (any race), Neutral Chaotic Good Neutral Evil

Armor Class 17 ({@item leather armor|phb})

Hit Points 66 (12d8 + 12)

Speed 30 ft.

STR 12 (+1)
DEX 18 (+4)
CON 12 (+1)
INT 14 (+2)
WIS 11 (+0)
CHA 15 (+2)

Skills Acrobatics +8, Athletics +5, Persuasion +6

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 3

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Source

Volo's Guide to Monsters, p. 217