DUMB DECISION TTRPG · Library

Swavain Basilisk

Huge monstrosity, Unaligned

Armor Class 16 (natural armor)

Hit Points 85 (10d12 + 20)

Speed 15 ft., swim 40 ft.

STR 15 (+2)
DEX 16 (+3)
CON 15 (+2)
INT 2 (-4)
WIS 8 (-1)
CHA 7 (-2)

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages

Challenge 7

Amphibious. The basilisk can breathe air and water.

Petrifying Secretions. A creature must make a DC 13 Constitution saving throw if it hits the basilisk with a weapon attack while within 5 feet of it or if it starts its turn grappled by the basilisk. Unless the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the saving throw at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified.

Actions

Multiattack. The basilisk makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage.

Tail. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).

Source

Explorer's Guide to Wildemount, p. 300