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Tabaxi Minstrel

Medium humanoid (tabaxi), Chaotic Good

Armor Class 12

Hit Points 22 (5d8)

Speed 30 ft., climb 20 ft.

STR 10 (+0)
DEX 15 (+2)
CON 11 (+0)
INT 14 (+2)
WIS 12 (+1)
CHA 16 (+3)

Skills Perception +3, Performance +7, Persuasion +5, Stealth +4

Senses darkvision 60 ft., passive Perception 13

Languages Common plus any two languages

Challenge 1/4

Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns.

Inspire (1/Day). While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxi's choice that can see and hear its performance gain 8 temporary hit points at the end of the tabaxi's short rest.

Actions

Multiattack. The tabaxi makes two claws attacks or two dart attacks.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Source

ToA, p. 233