Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 0
Fey Ancestry. Tally has advantage on saving throws against being charmed, and magic can't put him to sleep.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
WDH, p. 32