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Tanarukk

Medium fiend (demon), Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 95 (10d8 + 50)

Speed 30 ft.

STR 18 (+4)
DEX 13 (+1)
CON 20 (+5)
INT 9 (-1)
WIS 9 (-1)
CHA 9 (-1)

Skills Intimidation +2, Perception +2

Damage Resistances fire, poison

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common, plus any one language

Challenge 5

Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The tanarukk makes one Bite attack and one Greatsword attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

Aggressive. The tanarukk moves up to its speed toward an enemy that it can see.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one Bite or Greatsword attack with advantage against the attacker.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 240