Armor Class 15 ({@item studded leather armor|phb|studded leather})
Hit Points 45 (7d8 + 14)
Speed 30 ft.
Skills Athletics +3, Deception +2, Perception +4, Sleight of hand +5, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common, Thieves' cant
Challenge 2
Unstable Mark. When the assassin casts an innate spell, each creature within 10 feet of the assassin must make a DC 12 Constitution saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one.
Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Chromatic Orb (1/Day). Ranged Spell Attack: +4 to hit, range 90 ft., one creature. Hit: 18 (4d8) damage of a type chosen by the assassin: acid, cold, fire, lightning, poison, or thunder.
ERLW, p. 320