Armor Class 16
Hit Points 247 (26d8 + 130)
Speed 40 ft.
Saving Throws DEX +7, CON +9, WIS +6
Skills Deception +5, Perception +6, Stealth +7
Senses passive Perception 16
Languages Common, Thieves' cant
Challenge 11
Evasion. If the marauder is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the marauder instead takes no damage if it succeeds on the save and only half as much damage if it fails. It can't use this trait if it has the Incapacitated condition.
Multiattack. The marauder makes three Aberrant Strike attacks.
Aberrant Strike. m +7, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage, plus 21 (6d6) Force damage if the marauder had Advantage on the attack roll.
Tear Through Space. The marauder teleports to a space it can see within 30 feet, appearing in a dazzling flash. con DC 17, each creature in a 5-foot Emanation originating from the marauder when it appears. The target has the Blinded condition until the end of the marauder's next turn.
EFA, p. 73