DUMB DECISION TTRPG · Library

Tem Temble

Small humanoid (kender), Chaotic Good

Armor Class 13 ({@item leather armor|PHB})

Hit Points 11 (2d6 + 4)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 14 (+2)
CHA 14 (+2)

Saving Throws WIS +4

Skills Insight +4, Medicine +4, Perception +4, Sleight of hand +4, Stealth +4

Condition Immunities frightened

Senses passive Perception 14

Languages Common, Kenderspeak

Challenge

Bonus Proficiencies. Tem is proficient with simple weapons and light armor.

Actions

Hoopak. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.

Taunt. Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus Actions

Elusive. Tem takes the Disengage or Hide action.

Source

DSotDQ, p. 213