Armor Class 13 ({@item leather armor|PHB})
Hit Points 11 (2d6 + 4)
Speed 30 ft.
Saving Throws WIS +4
Skills Insight +4, Medicine +4, Perception +4, Sleight of hand +4, Stealth +4
Condition Immunities frightened
Senses passive Perception 14
Languages Common, Kenderspeak
Challenge —
Bonus Proficiencies. Tem is proficient with simple weapons and light armor.
Hoopak. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.
Taunt. Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Elusive. Tem takes the Disengage or Hide action.
DSotDQ, p. 213