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The Angry

Medium monstrosity, Lawful Evil

Armor Class 18 (natural armor)

Hit Points 255 (30d8 + 120)

Speed 30 ft.

STR 17 (+3)
DEX 10 (+0)
CON 19 (+4)
INT 8 (-1)
WIS 13 (+1)
CHA 6 (-2)

Skills Perception +6

Damage Resistances [object Object]

Senses darkvision 60 ft., passive Perception 16

Languages Common

Challenge 13

Two Heads. The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Rising Anger. If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage. On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.

Actions

Multiattack. The Angry makes two hook attacks.

Hook. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.

Source

Mordenkainen's Tome of Foes, p. 231